Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aapt6-PZvyL-ybxGp-8cVJA-nUNMB | 12/13/7 | 69.6 | 1.04 | 2026-07-05 12:19:48 · 31m 48s | |
| CSGO-DiBqT-3GFVR-2LfUc-zWZbP-3S3ED | 10/18/4 | 45.5 | 0.71 | 2026-07-05 11:28:21 · 39m 3s | |
| CSGO-ydcDo-WYBv2-c8ice-HHXRy-8pVoN | 12/15/3 | 48.9 | 0.78 | 2026-06-11 17:13:04 · 46m 6s | |
| CSGO-Yz8MZ-a8nXw-KDA2T-y7xXq-yrwjN | 6/14/4 | 46.0 | 0.49 | 2026-06-11 16:34:12 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.