Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aJA98-cwjSQ-OQ6ve-E6Yni-2NKDR | 8/15/5 | 76.6 | 0.60 | 2026-07-03 15:55:26 · 26m 15s | |
| CSGO-qFXUX-SGeaS-Rpy3N-LSBhV-JGdRF | 9/14/4 | 67.3 | 0.76 | 2026-06-27 20:18:30 · 20m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.