Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BJmrC-WU7Dw-GvTwx-Y5WJq-WswTC | 18/11/5 | 82.8 | 1.37 | 2026-07-06 09:05:42 · 30m 10s | |
| CSGO-AW7BX-DNidR-AyCps-kkefB-XTKXL | 18/15/4 | 89.6 | 1.21 | 2026-07-03 01:16:22 · 41m 18s | |
| CSGO-oo9Ri-fBvOC-axsMR-WdCJC-opWTB | 17/14/8 | 103.3 | 1.43 | 2026-07-03 00:05:17 · 34m 26s | |
| CSGO-hGpNy-mM3Wq-8opXK-Ru6Fi-2NKDR | 15/14/4 | 72.2 | 1.13 | 2026-07-02 17:25:10 · 31m 48s | |
| CSGO-wTTcK-JfteQ-Utzhm-XWGXz-CCLwF | 21/10/2 | 103.5 | 1.77 | 2026-07-02 08:02:25 · 28m 1s | |
| CSGO-LVwHj-SUDRw-DnbKY-SzRNw-krhGH | 18/16/5 | 81.8 | 1.16 | 2026-06-29 18:59:55 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.