Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zD8yd-rYYzf-fOJ6F-CJAio-u4XbD | 17/14/5 | 84.3 | 1.25 | 2026-06-25 21:20:05 · 34m 58s | |
| CSGO-Pwhb8-juiQV-J4UkG-K4GKT-MQCmQ | 12/17/5 | 70.2 | 0.89 | 2026-06-25 20:43:04 · 34m 3s | |
| CSGO-8KzRE-rPPdc-ANqOD-cmjYY-U6ZkF | 14/18/3 | 68.5 | 0.97 | 2026-06-25 20:01:28 · 36m 17s | |
| CSGO-K5wDk-PNzG3-GqnXj-DNFid-GZAYN | 22/9/3 | 105.2 | 1.66 | 2026-06-22 21:15:15 · 30m 40s | |
| CSGO-AykTi-ELBoh-JZaYd-JcWp2-9pbcP | 20/20/4 | 97.4 | 1.12 | 2026-06-21 20:28:34 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.