Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NJmCC-YJ2kJ-yy6X8-9NzVc-vEkwG | 17/24/8 | 72.0 | 0.87 | 2026-07-04 20:21:36 · 49m 34s | |
| CSGO-BWCPO-XhZtk-UUK5M-OqmaC-rcpmJ | 10/8/2 | 61.4 | 1.09 | 2026-07-02 21:14:20 · 29m 26s | |
| CSGO-vZisq-5EmAq-PGvtp-j2FaS-T7edJ | 13/19/4 | 62.2 | 0.78 | 2026-07-02 19:20:16 · 39m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.