Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwxxj-xwsPT-O8nou-5Jpmd-hFhCG | 28/21/13 | 103.2 | 1.44 | 2026-07-01 01:54:13 · 47m 37s | |
| CSGO-L6s8J-HWRHq-E439R-TUdGz-RBUWJ | 24/13/5 | 92.0 | 1.61 | 2026-06-30 00:49:52 · 32m 36s | |
| CSGO-H3QpF-aF2Sb-FcOEp-UxEkn-Eis8O | 34/21/5 | 116.0 | 1.59 | 2026-06-26 21:30:05 · 51m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.