Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AmKq8-4DscB-8RbRC-TZrSt-jDWPA | 24/9/6 | 156.4 | 2.19 | 2026-07-03 21:18:25 · 26m 22s | |
| CSGO-D3iBA-PLGDi-Q3JYY-byntB-jTiLJ | 13/20/13 | 94.4 | 1.05 | 2026-07-02 10:09:50 · 32m 13s | |
| CSGO-hGXwz-JaQSO-CkXJA-QSimA-QzBND | 14/17/6 | 79.2 | 0.92 | 2026-07-01 18:42:29 · 33m 52s | |
| CSGO-ojnT9-KHpE6-OsQdh-dPJLQ-mRXXC | 25/15/3 | 115.3 | 1.61 | 2026-06-24 17:32:00 · 35m 55s | |
| CSGO-eX8v2-fptjj-zPVZp-zijwK-ZxqFF | 19/19/6 | 86.0 | 1.14 | 2026-06-24 16:32:11 · 39m 10s | |
| CSGO-bRQzC-KSdVa-Dqx9X-EjNeB-wd2UO | 8/18/0 | 65.0 | 0.41 | 2026-06-24 16:00:27 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.