Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7bh8M-YWCGY-uJs75-8hjkk-a5UrC | 17/12/4 | 91.1 | 1.34 | 2026-07-04 20:13:03 · 33m 32s | |
| CSGO-OPLtq-xMqtX-yYWQ3-PYF4T-nGCtG | 13/17/2 | 46.8 | 0.79 | 2026-07-04 19:23:28 · 44m 3s | |
| CSGO-Fi2th-nhLDS-kUzsM-4F6G8-dAoQD | 8/15/4 | 63.9 | 0.72 | 2026-07-04 18:16:58 · 25m 57s | |
| CSGO-HqvP4-8cyXP-RE8cu-N3Xtx-8rP3A | 33/12/6 | 155.9 | 2.30 | 2026-06-23 16:44:47 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.