Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWJ8u-YkH6i-i4biq-jrUT5-WMwzF | 14/18/10 | 68.6 | 0.98 | 2026-06-20 21:10:15 · 37m 35s | |
| CSGO-RKemy-SFH6f-OBouv-LSu6p-MOBJC | 14/17/6 | 59.8 | 0.92 | 2026-06-20 20:30:13 · 36m 42s | |
| CSGO-deedU-oYzRO-7kSRZ-yZwpE-cTKXL | 14/13/5 | 54.8 | 0.96 | 2026-06-19 22:54:21 · 36m 50s | |
| CSGO-wO7PM-uAhii-jQD9n-TaUAC-XTKXL | 14/14/6 | 70.2 | 1.09 | 2026-06-19 22:16:48 · 35m 23s | |
| CSGO-4zTjq-kqFey-odEmb-GM5B5-zpe8E | 8/15/2 | 60.4 | 0.72 | 2026-06-19 21:42:20 · 28m 13s | |
| CSGO-y7rW6-w6PE6-XY4Ps-yBBhX-Bkb3K | 11/18/11 | 84.3 | 0.97 | 2026-06-19 19:22:38 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.