Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qw2Yi-SGNdC-k9KK8-VaMft-eXfWA | 11/7/3 | 61.3 | 1.23 | 2026-06-26 17:50:49 · 21m 45s | |
| CSGO-SZqAx-Zf7KH-oBopG-C44Gx-sLqRP | 12/11/3 | 77.9 | 1.06 | 2026-06-25 11:52:26 · 25m 54s | |
| CSGO-dsYLJ-eUHtt-epe7X-7hFuQ-mG64E | 17/16/6 | 100.7 | 1.23 | 2026-06-25 08:43:32 · 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.