Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D9J3D-3oTUt-mwSCW-YCLWp-6CQqJ | 6/14/2 | 70.1 | 0.54 | 2026-06-20 21:11:00 · 24m 19s | |
| CSGO-BJrLY-E8LXi-nEaSD-73FuB-wTY2Q | 14/17/5 | 87.3 | 1.10 | 2026-06-20 20:30:45 · 37m 14s | |
| CSGO-k9xQQ-PpTB5-HGm5V-SmsHM-3wqVQ | 9/13/4 | 47.9 | 0.74 | 2026-06-20 19:42:21 · 32m 20s | |
| CSGO-SAFdv-PUUJK-r4HmE-GkWNu-jM6dK | 9/20/7 | 61.7 | 0.66 | 2026-06-20 18:58:58 · 39m 44s | |
| CSGO-MNs4t-4w5rs-4yLKm-aKsxv-B3bJD | 11/21/6 | 51.7 | 0.56 | 2026-06-20 17:45:20 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.