Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBUEZ-VF574-W8esF-hwkGp-UDeKP | 23/14/4 | 99.6 | 1.40 | 2026-06-29 22:07:03 · 35m 25s | |
| CSGO-6W9Gu-59UwH-ZODAo-R7F2j-a5UrC | 15/16/2 | 87.4 | 1.17 | 2026-06-29 12:44:23 · 30m 32s | |
| CSGO-jZZwj-njjkk-U7W4L-EP9n4-OqTiA | 16/10/3 | 109.0 | 1.68 | 2026-06-24 22:20:04 · 22m 26s | |
| CSGO-LbS4t-WKfNd-Vv6se-4cGEq-vsCxH | 22/11/6 | 123.6 | 1.73 | 2026-06-24 21:40:03 · 36m 27s | |
| CSGO-92QKO-vY8Lr-vFvQ8-OReFL-mxF4C | 14/13/9 | 96.9 | 1.37 | 2026-06-24 21:12:05 · 25m 7s | |
| CSGO-ttbFO-FxQZ5-Ey6AE-2KckZ-FvxfF | 23/8/3 | 128.1 | 2.05 | 2026-06-24 20:43:23 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.