Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-et5YV-b3mKz-ieBJa-CKHmf-ttB3J | 20/16/7 | 91.3 | 1.30 | 2026-07-05 10:40:35 · 35m 44s | |
| CSGO-Uk94J-XcVZa-hhHRO-hvpCN-Z7PVP | 17/17/9 | 82.9 | 1.25 | 2026-07-02 20:01:16 · 38m 37s | |
| CSGO-E7Nv4-cEyqQ-dudF4-iHTtR-7mw9H | 17/7/4 | 96.8 | 1.72 | 2026-06-22 19:39:33 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.