76561197960374372
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.1%Peak single-match outcome anomaly 22.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZVNRs-7KfSG-s4w2N-nZ9sc-OuiTL | 14/14/2 | 109.4 | 1.33 | 2026-07-05 08:43:19 · 17m 47s | |
| CSGO-GFzSE-coEJ4-qMzRu-miQfw-J2GGG | 8/10/7 | 64.2 | 1.09 | 2026-07-04 20:52:34 · 21m 23s | |
| CSGO-wSitt-RTpuN-nEZss-oQfMq-eDcEC | 13/14/3 | 92.9 | 1.07 | 2026-07-03 21:41:58 · 25m 33s | |
| CSGO-yKAjt-cLkv7-vzK6z-zHHnY-NRz6A | 16/11/3 | 59.3 | 1.24 | 2026-07-03 21:02:35 · 35m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.