Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HhGAf-5pF4r-JBmAp-ziOpw-YrJTK | 8/13/2 | 83.4 | 0.71 | 2026-07-03 00:43:39 · 19m 52s | |
| CSGO-WWCMi-mriq9-9zGKL-VBJjp-eDxHL | 5/15/7 | 69.7 | 0.56 | 2026-07-03 00:08:51 · 21m 24s | |
| CSGO-NxA6J-sm3oR-2ANdr-jfZtL-tJpxA | 4/14/1 | 35.3 | 0.21 | 2026-07-02 23:31:01 · 16m 39s | |
| CSGO-7KWfM-oCMTp-fG9e6-bnGBR-mRXXC | 9/13/4 | 63.8 | 0.75 | 2026-07-02 22:42:22 · 27m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.