Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-js9Ue-C2Kxw-vr7ip-ki3mj-wDe4D | 14/15/4 | 54.6 | 1.01 | 2026-07-03 19:59:56 · 32m 30s | |
| CSGO-VMuHe-Shajm-Oyt6V-x8YKY-NGXbD | 16/10/7 | 93.8 | 1.48 | 2026-06-16 19:46:41 · 29m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.