Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R2WbO-ZuEwN-oyJWn-yOP42-O2GGG | 6/11/3 | 53.7 | 0.60 | 2026-07-06 09:09:51 · 15m 7s | |
| CSGO-BWF9o-mQZnT-qC29k-rJJW2-VWJeB | 7/11/1 | 60.9 | 0.67 | 2026-07-03 13:55:15 · 10m 7s | |
| CSGO-h9jSY-en3yR-d2Ch6-jr4H2-vLJjC | 13/15/2 | 74.6 | 0.93 | 2026-06-15 21:54:58 · 22m 47s | |
| CSGO-qqtuD-VVfeS-GSK6i-Vx8Dr-yfUGQ | 13/14/1 | 61.2 | 0.89 | 2026-06-15 21:14:38 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.