Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QUnd6-hMBKA-pcwNd-Tw4Gk-ps68F | 6/9/0 | 57.6 | 0.56 | 2026-06-04 17:51:40 · 14m 18s | |
| CSGO-NR34M-fcDRa-mOnDe-4paEZ-bFhCG | 12/8/4 | 89.3 | 1.21 | 2026-06-04 17:33:02 · 16m 54s | |
| CSGO-7DfQn-anJ6v-NqbQR-aEqvd-wjNYE | 8/10/0 | 82.8 | 0.95 | 2026-06-04 17:23:17 · 8m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.