Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrxMJ-ysGmp-RdEu7-XrUZb-8PbEC | 19/18/3 | 69.7 | 1.07 | 2026-07-06 15:16:00 · 37m 20s | |
| CSGO-rCGhG-dPLTK-Qf4Wj-KCa9S-AHtdA | 10/13/3 | 61.0 | 0.79 | 2026-07-01 18:05:16 · 32m 51s | |
| CSGO-F74vU-5sRmA-4tAor-ryzGo-HOH8D | 11/13/2 | 54.3 | 0.79 | 2026-06-09 20:43:42 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.