Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S7Qjh-fawXJ-witW4-z6Qwf-tDDmQ | 23/11/6 | 124.3 | 1.92 | 2026-07-03 19:17:02 · 28m 34s | |
| CSGO-wWLC8-RSRbP-d7N9k-CETvt-BD6mA | 18/10/4 | 95.1 | 1.54 | 2026-07-03 18:43:12 · 29m 55s | |
| CSGO-MYTS6-VYf9H-t8oHe-mTFsG-8w9TM | 11/13/4 | 87.6 | 1.13 | 2026-06-23 19:41:28 · 19m 58s | |
| CSGO-3nzsV-KYLKk-XKPCA-DxGFE-Fp6qB | 17/13/5 | 124.8 | 1.48 | 2026-06-23 19:17:00 · 21m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.