Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CCviG-ck6TM-yLaFb-QNJCE-s9ROG | 12/12/4 | 67.2 | 0.97 | 2026-07-04 23:57:59 Β· 33m 47s | |
| CSGO-oM8pL-mjchE-Movjj-Xd6K3-pBJ8D | 17/14/10 | 98.7 | 1.43 | 2026-07-03 20:36:02 Β· 36m 43s | |
| CSGO-qik9a-vOBPc-74YZu-39Qxn-3O8WB | 20/16/5 | 108.7 | 1.37 | 2026-07-01 20:38:49 Β· 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.