Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3M9Qu-Kfqyq-KdUoZ-sS6U8-6z8aC | 26/23/8 | 94.3 | 1.31 | 2026-07-04 20:58:33 · 49m 46s | |
| CSGO-MyQpt-99tU2-T9L3G-4JQnQ-LmztJ | 16/13/2 | 110.3 | 1.42 | 2026-07-04 20:23:00 · 29m 23s | |
| CSGO-d4qOd-s6WKT-pGtOy-dEuWN-tROEL | 13/7/7 | 78.1 | 1.44 | 2026-07-04 19:55:24 · 24m 54s | |
| CSGO-ixuCx-X6hQ8-qiudt-rTAfW-EQM6H | 14/27/6 | 61.8 | 0.57 | 2026-06-28 20:40:28 · 50m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.