Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fMXQG-OQcwz-eyR9d-5CeXi-u5jLJ | 33/13/0 | 109.5 | 2.02 | 2026-06-24 19:02:33 · 31m 11s | |
| CSGO-FUzE9-KsGtp-bjnVj-jv9FP-mvMpP | 25/17/6 | 109.4 | 1.57 | 2026-06-24 18:20:08 · 38m 32s | |
| CSGO-hcrNf-rFPtc-hM93W-8uGtp-PNv5G | 14/12/3 | 74.9 | 1.18 | 2026-06-23 18:30:06 · 37m 4s | |
| CSGO-WNLUD-3Yhxt-ZZxiX-iRD6O-dHR7B | 11/4/2 | 101.5 | 1.63 | 2026-06-19 21:53:24 · 9m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.