Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZT2hh-3bu6o-kbehr-ka84F-woHGG | 25/18/7 | 110.2 | 1.54 | 2026-07-03 12:54:33 · 34m 27s | |
| CSGO-oGWja-tDcWK-6bWkL-iy8By-rquLA | 23/15/9 | 102.5 | 1.49 | 2026-07-02 15:40:10 · 36m 44s | |
| CSGO-sE2jR-tOhXT-taQBt-kXyCW-uFqqK | 14/15/4 | 89.8 | 1.13 | 2026-06-28 09:48:10 · 32m 12s | |
| CSGO-orYH6-25q39-yVWUx-LUsON-TSveM | 5/14/2 | 42.1 | 0.34 | 2026-06-27 13:56:27 · 21m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.