Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpkeR-j8X9j-4kPoU-uKopA-KeiGH | 2/9/4 | 40.6 | 0.29 | 2026-06-27 21:02:17 · 14m 34s | |
| CSGO-HVias-kbRmd-5vEMy-366Ys-uWq7C | 13/17/3 | 62.8 | 0.87 | 2026-06-27 20:21:48 · 35m 0s | |
| CSGO-8XZOO-qWkzJ-D4Wo7-eCGWy-zePNN | 23/16/8 | 103.9 | 1.63 | 2026-06-27 19:08:04 · 29m 41s | |
| CSGO-NvVAJ-Vt5G7-XJWJa-i7yKd-hFhCG | 15/6/4 | 88.8 | 1.61 | 2026-06-22 22:19:09 · 20m 10s | |
| CSGO-aQDim-tCF5F-YV8y3-4Sk9c-4YKsE | 22/16/8 | 98.1 | 1.52 | 2026-06-22 18:07:24 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.