Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-opTke-ttbxE-8qUVN-FAZ2G-ZoZUN | 14/15/1 | 90.7 | 1.07 | 2026-06-20 17:54:49 · 23m 34s | |
| CSGO-COPAS-Hp2wm-e76zR-Y7eqC-kLGuA | 28/21/6 | 108.5 | 1.43 | 2026-06-13 20:54:11 · 48m 12s | |
| CSGO-CNNuW-rVNyd-PQCyM-Tcisb-YPVeL | 19/15/1 | 84.7 | 1.32 | 2026-06-12 11:04:04 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.