Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eF2jF-p3v3z-VHdLn-yNtQv-chapG | 21/11/5 | 99.7 | 1.63 | 2026-07-03 21:08:07 · 38m 15s | |
| CSGO-Y6aEa-EU2yR-P2dSy-yWr7V-XvmHB | 21/13/5 | 90.8 | 1.42 | 2026-07-03 19:24:32 · 36m 45s | |
| CSGO-CMVm4-xw7fF-QqzmJ-matYW-KG6KQ | 15/12/4 | 79.9 | 1.18 | 2026-07-03 18:10:17 · 30m 26s | |
| CSGO-VTLsH-fkf2N-jwHRr-AtGec-FkBAA | 11/15/2 | 81.1 | 0.94 | 2026-06-19 14:35:16 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.