Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFXoN-SwLaD-4kBpr-xn82Y-8ZPmH | 4/15/1 | 35.2 | 0.26 | 2026-07-07 19:51:35 · 23m 15s | |
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 16/15/3 | 84.1 | 1.15 | 2026-07-04 22:14:00 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.