76561197960350777
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 27.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k48XC-p8HOW-HhcpS-M85VJ-G8MkO | 17/21/10 | 74.7 | 1.01 | 2026-07-03 20:50:58 · 47m 58s | |
| CSGO-THdMy-rEcMo-ZoQPD-nzK4E-sST8N | 20/12/2 | 80.8 | 1.32 | 2026-07-03 20:16:46 · 31m 8s | |
| CSGO-f3n68-By83p-u33cz-DyPQ2-feAtG | 23/10/3 | 108.4 | 1.88 | 2026-07-03 19:43:16 · 25m 55s | |
| CSGO-4GOKt-xWATT-iHEWC-noqhw-CrahQ | 12/8/7 | 99.6 | 1.47 | 2026-06-28 20:52:55 · 24m 54s | |
| CSGO-T9fua-jxrku-bnn7J-Wzkuq-PNv5G | 18/18/3 | 71.8 | 1.13 | 2026-06-28 20:09:58 · 38m 30s | |
| CSGO-6PsdU-JvcvK-hsLWi-MihHh-9YKsE | 15/12/8 | 77.0 | 1.22 | 2026-06-26 21:03:15 · 34m 53s | |
| CSGO-ho6zS-MeEbc-inztS-G4jYP-6GLXL | 16/16/3 | 83.6 | 1.12 | 2026-06-26 20:30:42 · 29m 41s | |
| CSGO-EG8Lk-JLFqk-M85nt-xWNKi-3ErmJ | 8/14/3 | 49.4 | 0.57 | 2026-06-26 20:01:55 · 22m 24s | |
| CSGO-KtOpu-G2G5E-muykk-pruZ2-seYfE | 14/17/9 | 78.8 | 0.96 | 2026-06-26 19:17:36 · 38m 8s | |
| CSGO-GXJ3i-n5pBy-okKCs-95WCX-MkuzF | 16/13/9 | 81.8 | 1.20 | 2026-06-24 19:59:44 · 38m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.