Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wMD5v-6fW2e-LVQR4-JauOp-QXpRP | 9/18/3 | 45.3 | 0.57 | 2026-07-05 11:43:07 · 38m 20s | |
| CSGO-QArqm-9Cm7b-omhLr-9JGdP-ASfCG | 8/12/1 | 43.7 | 0.76 | 2026-07-02 10:40:29 · 34m 20s | |
| CSGO-5EqXu-iePx7-roTc2-xnqBh-t5cVG | 9/10/8 | 83.6 | 1.23 | 2026-07-02 10:05:19 · 24m 5s | |
| CSGO-2HjxU-2PCzW-qfeEb-FkFia-vPDRE | 26/18/7 | 114.7 | 1.57 | 2026-07-01 10:48:54 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.