Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWtCb-noUsG-cBzkt-Koeys-jDWPA | 17/5/10 | 134.6 | 2.10 | 2026-07-06 19:14:59 · 19m 36s | |
| CSGO-FSiUk-eWeKy-fifJF-SufFV-TGwPB | 22/19/5 | 100.9 | 1.38 | 2026-07-04 19:00:34 · 39m 32s | |
| CSGO-Zobbd-kUKfm-YUpCb-4trz8-xo8vO | 17/16/3 | 90.5 | 1.14 | 2026-07-04 18:22:42 · 34m 36s | |
| CSGO-4hXzX-KsAmv-PUkuM-JCTw7-aUPRO | 20/16/4 | 95.8 | 1.43 | 2026-07-03 21:07:51 · 28m 0s | |
| CSGO-Hym3x-KsL3s-C5jZ7-mDzcq-e3AkE | 25/18/7 | 121.7 | 1.54 | 2026-06-26 19:16:24 · 38m 19s | |
| CSGO-Uqiim-hxx5b-tCdGW-4cHB6-Cq5uC | 16/16/4 | 100.1 | 1.18 | 2026-06-26 09:27:16 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.