Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VGJGs-b2aUw-UjMtO-ZVt7f-WtTGQ | 11/18/3 | 62.6 | 0.67 | 2026-07-02 20:24:23 · 32m 46s | |
| CSGO-YJETz-KkUdV-cNeRJ-VbJcb-FkBAA | 13/17/3 | 62.4 | 0.87 | 2026-07-02 19:40:42 · 36m 17s | |
| CSGO-LVUs6-YAphS-ryYBM-JCKdR-umDJC | 10/17/5 | 53.0 | 0.78 | 2026-07-02 18:56:44 · 39m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.