Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPRWm-kquKp-GtLur-4jaCr-d34uC | 8/11/4 | 59.8 | 0.94 | 2026-06-30 20:15:14 · 21m 41s | |
| CSGO-TGjWH-mpbxF-orAXu-p2WAZ-RvNUD | 20/15/5 | 82.4 | 1.29 | 2026-06-28 21:20:57 · 36m 2s | |
| CSGO-e7Dzu-td6uV-py33U-muPMM-TcOAK | 17/12/6 | 82.0 | 1.45 | 2026-06-28 20:47:57 · 29m 15s | |
| CSGO-cyaTu-y7OMu-fKtyF-5hwq7-ZUxXD | 11/18/8 | 67.5 | 0.77 | 2026-06-24 19:39:14 · 38m 14s | |
| CSGO-nTHN6-L6Wc4-emXv7-FUjjB-JoBhP | 10/18/5 | 53.0 | 0.73 | 2026-06-22 20:30:46 · 41m 18s | |
| CSGO-kNAoM-9UYid-tbote-WbmUO-mvMpP | 9/14/3 | 63.8 | 0.72 | 2026-06-22 20:03:54 · 23m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.