Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PJxM-qTd35-MGupH-LsrLk-LXpRP | 13/13/3 | 58.0 | 0.99 | 2026-07-04 23:29:08 · 41m 46s | |
| CSGO-S7Vco-cOZqW-pHmkY-2WVUF-OoBhP | 9/5/4 | 35.9 | 1.10 | 2026-07-04 22:54:47 · 24m 14s | |
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 20/11/1 | 79.5 | 1.51 | 2026-07-04 22:14:00 · 32m 38s | |
| CSGO-RXPmx-WLU9s-anJWh-mvEWi-aYK9P | 7/9/5 | 51.2 | 0.84 | 2026-07-04 21:39:27 · 25m 37s | |
| CSGO-uAzuY-q8KdU-9iOHR-2qix2-O2GGG | 10/16/3 | 53.7 | 0.68 | 2026-07-02 21:23:25 · 31m 38s | |
| CSGO-Yph3K-GmZ6c-rsXN9-mMC9N-ObCRE | 26/14/3 | 112.9 | 1.60 | 2026-07-02 20:40:46 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.