Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TdPkm-X8Gv7-zZBOS-HaCMb-ckKoD | 18/16/5 | 77.5 | 1.15 | 2026-07-03 20:59:15 · 34m 16s | |
| CSGO-HUaoF-hdnwc-uBKYk-dtDTt-fXnMC | 10/18/4 | 56.9 | 0.66 | 2026-07-02 21:47:41 · 43m 24s | |
| CSGO-MMDtX-58yTd-5DGed-PQLDa-fQ4qB | 16/16/3 | 97.1 | 1.29 | 2026-07-02 21:04:05 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.