Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zp8oH-ocLJD-cbDMn-LdsAH-fxF4C | 23/11/4 | 98.0 | 1.72 | 2026-07-04 20:45:46 · 35m 35s | |
| CSGO-pTsjk-cVocq-6jDnF-Vm2Rp-jsnAL | 9/14/6 | 57.0 | 0.77 | 2026-07-04 19:36:11 · 36m 9s | |
| CSGO-rwi7W-YyK7O-ofH75-Xv2pT-rRXXC | 22/12/5 | 113.5 | 1.74 | 2026-07-03 21:31:05 · 33m 27s | |
| CSGO-xoAGF-no3Pk-Vk78u-Wyyn5-aqKPJ | 9/16/3 | 73.8 | 0.60 | 2026-07-01 19:46:03 · 31m 4s | |
| CSGO-aCeNa-UYnMp-smZYv-2ohiu-FhnEM | 13/7/8 | 103.9 | 1.68 | 2026-06-09 19:45:45 · 22m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.