Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4NHPn-MRcaM-rC4N9-GHtDN-TcOAK | 11/9/7 | 66.1 | 1.14 | 2026-07-05 13:33:55 · 26m 47s | |
| CSGO-c3BiX-oeXhR-wh6Xk-7LuKO-M8MkO | 21/10/5 | 115.2 | 1.82 | 2026-06-14 19:05:05 · 27m 58s | |
| CSGO-Ehheb-yKU4D-zcrts-FdnxM-xxdqA | 9/14/6 | 61.7 | 0.85 | 2026-06-13 17:10:25 · 25m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.