Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-miVnG-QKTXi-ofyJa-wdEe2-Gzi5P | 6/12/4 | 65.3 | 0.58 | 2026-06-23 19:28:44 · 23m 38s | |
| CSGO-2nbNf-FO2pe-WRkWR-AMUGf-m46KQ | 12/11/4 | 73.6 | 1.14 | 2026-06-22 19:37:22 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.