Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b2QU2-Bs4a6-XvAzQ-BVVxF-hxfvN | 9/15/4 | 49.2 | 0.61 | 2026-07-01 20:18:33 · 32m 56s | |
| CSGO-Kwevs-aLNZn-sq6UM-wsqf7-nqiCG | 9/15/5 | 81.7 | 0.86 | 2026-07-01 19:33:19 · 33m 36s | |
| CSGO-MJcUv-LbUjz-WJnnd-DJ2ba-o5cVG | 11/9/5 | 63.1 | 1.14 | 2026-06-24 21:22:12 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.