Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LYSDd-d7few-5fRMV-OOSTf-ttB3J | 20/14/5 | 88.8 | 1.46 | 2026-07-04 17:52:31 · 29m 17s | |
| CSGO-fq8G6-pHJYJ-NDmxN-YbpYN-anUaK | 18/16/7 | 112.3 | 1.35 | 2026-07-04 17:02:41 · 38m 25s | |
| CSGO-btUY7-y8qr2-q6rwt-iBOuG-NcHLH | 17/9/8 | 111.4 | 1.73 | 2026-06-23 22:06:36 · 21m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.