Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uAtc-FCM86-rTxHW-dS6rT-MQCmQ | 18/17/3 | 84.6 | 1.01 | 2026-07-03 20:53:44 · 45m 46s | |
| CSGO-NCOYq-wbUqn-wim87-ouQNa-VaDND | 24/20/9 | 117.0 | 1.47 | 2026-07-02 19:23:17 · 41m 56s | |
| CSGO-2sWok-bwWUc-2YXny-CpTG9-WLkHB | 15/11/6 | 108.9 | 1.55 | 2026-06-30 20:08:29 · 24m 25s | |
| CSGO-edaTs-ACYGH-FbYpK-XiKmP-ybqhH | 15/21/8 | 78.4 | 0.91 | 2026-06-30 18:44:05 · 41m 49s | |
| CSGO-E35XG-Bttaw-bCyV3-pB2KL-tJpxA | 22/24/7 | 91.8 | 1.19 | 2026-06-28 18:13:07 · 51m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.