Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q8opc-UrOxm-PZKEW-HzR9q-ENc7L | 20/11/4 | 84.8 | 1.48 | 2026-07-04 20:29:26 · 35m 30s | |
| CSGO-D62G2-nEJQH-S9pxV-bLHSG-jcy6A | 17/16/9 | 78.4 | 1.22 | 2026-06-26 16:04:14 · 39m 20s | |
| CSGO-MvNcP-4ytzq-QPvDv-GPWUe-W5vjN | 12/16/7 | 61.4 | 0.91 | 2026-06-25 20:58:13 · 36m 15s | |
| CSGO-qyCbW-Eu4xv-Grep6-z33TT-Q62cQ | 25/10/4 | 111.3 | 2.03 | 2026-06-25 20:23:52 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.