Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ywDc-QSQRv-chT2A-WkROb-O6BxH | 11/18/4 | 53.9 | 0.70 | 2026-07-06 09:09:03 · 36m 53s | |
| CSGO-Dh2Dp-JFEhH-54xB7-WzoxQ-dvV9G | 9/11/9 | 81.8 | 1.05 | 2026-07-06 06:16:36 · 24m 9s | |
| CSGO-QobNz-ai9Xa-5Bu5W-zmmcT-nwAAA | 16/11/5 | 93.4 | 1.48 | 2026-06-29 15:29:53 · 28m 33s | |
| CSGO-9ijTp-R2GdZ-haVu2-GpZYR-awkMC | 17/13/3 | 80.4 | 1.31 | 2026-06-28 19:30:11 · 28m 58s | |
| CSGO-YQJmf-TuM7L-dXThE-MUVGw-CrahQ | 18/15/5 | 91.5 | 1.26 | 2026-06-23 17:07:15 · 32m 9s | |
| CSGO-Z5aKv-aZYK2-DhEjM-YqK37-DBF4C | 12/13/3 | 67.4 | 0.94 | 2026-06-20 12:50:55 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.