76561197960336059
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 20/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pSPVw-KDjAF-56B23-xWRnG-sH2cQ | 18/13/8 | 103.7 | 1.40 | 2026-07-03 20:45:14 · 37m 3s | |
| CSGO-KyKTz-Nb7EC-xv8sn-a6Auc-6jK5O | 9/20/2 | 49.5 | 0.41 | 2026-07-03 20:02:49 · 38m 41s | |
| CSGO-DiedU-5QRcz-joMfD-zAws6-dp5BO | 27/19/10 | 102.6 | 1.45 | 2026-07-03 18:56:58 · 50m 38s | |
| CSGO-tyG9w-6YdT3-rwN4X-SHSmz-ozioE | 12/21/8 | 60.3 | 0.74 | 2026-06-29 20:57:34 · 33m 23s | |
| CSGO-yb5pH-7529j-An9uB-Kn9yC-BAGyB | 27/15/7 | 91.7 | 1.53 | 2026-06-29 20:02:00 · 52m 35s | |
| CSGO-6xrjx-EUUx6-HzEYx-X6qyQ-imoUE | 18/15/8 | 77.7 | 1.28 | 2026-06-29 19:16:16 · 42m 30s | |
| CSGO-nm2pM-zdAtC-bBNR7-Z7ReF-cTKXL | 15/8/7 | 106.1 | 1.61 | 2026-06-29 18:45:47 · 26m 6s | |
| CSGO-aXffX-ASwr4-dryVi-D6JZz-52DVF | 12/18/4 | 75.7 | 0.85 | 2026-06-29 17:31:37 · 36m 45s | |
| CSGO-7hVSN-VzdPP-RMYJS-6KXW4-ZAFKO | 8/15/6 | 72.4 | 0.72 | 2026-06-27 21:45:46 · 25m 38s | |
| CSGO-mJCeA-jtVYj-4NMcs-bZQ2E-FdcNE | 13/20/4 | 77.9 | 0.76 | 2026-06-27 21:15:42 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.