Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6YTre-L8Hi7-YxB4v-uzD4D-8J5RG | 15/13/13 | 112.6 | 1.52 | 2026-07-02 21:05:40 · 31m 25s | |
| CSGO-kPHVi-SAVUO-sZH8Y-ydUFF-kJNfN | 16/19/9 | 75.2 | 1.01 | 2026-06-23 21:08:10 · 40m 28s | |
| CSGO-CumJX-aLDJp-tVKPZ-2zxvb-FkBAA | 26/14/5 | 105.5 | 1.64 | 2026-06-20 21:58:24 · 40m 4s | |
| CSGO-uwVwH-N5Qqo-npnvh-kNeGj-utHrL | 12/10/4 | 83.2 | 1.20 | 2026-06-20 21:26:37 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.