Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xbi2E-AdW69-Ua6hE-c4E36-HLtCQ | 17/17/9 | 78.8 | 1.04 | 2026-07-02 03:47:43 · 35m 46s | |
| CSGO-auLqX-Mv3Mk-EQK3r-JyYzW-MkuzF | 14/19/4 | 67.7 | 0.86 | 2026-07-01 04:26:44 · 38m 4s | |
| CSGO-B9oUw-HPtSX-5f9wN-xUz5c-hFhCG | 16/17/5 | 77.3 | 1.05 | 2026-06-30 18:27:51 · 41m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.