Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2JEF-zK3SA-WasMT-Ch6VV-UGOJM | 31/15/3 | 128.7 | 1.81 | 2026-07-02 17:07:11 · 30m 28s | |
| CSGO-wKhzF-6euRA-sD3ED-mcmZo-3h9GJ | 15/12/9 | 83.1 | 1.37 | 2026-06-22 18:47:36 · 28m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.