Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EERrX-rft2O-Wa86X-xDvxT-JbtSJ | 7/15/2 | 45.1 | 0.53 | 2026-07-01 20:08:37 · 30m 10s | |
| CSGO-NN35r-A5WmU-3P2ne-YzVaY-wv2kG | 15/17/5 | 91.7 | 1.13 | 2026-07-01 19:33:19 · 30m 23s | |
| CSGO-qoQfx-po2MB-BrAbG-KAWbw-V27vO | 20/21/6 | 84.8 | 1.13 | 2026-06-23 19:01:29 · 37m 48s | |
| CSGO-4j9CL-ZdcVN-jyXu5-CeqSm-xDmsF | 13/18/6 | 74.2 | 0.93 | 2026-06-22 20:19:56 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.