Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DhYXK-36E95-cpnkX-vdbWA-Tyv9H | 11/12/6 | 65.8 | 1.05 | 2026-07-04 20:32:36 · 29m 24s | |
| CSGO-ovKck-GqqMq-bXpZE-Gk7tF-5xOhG | 13/17/4 | 90.6 | 1.03 | 2026-07-04 19:59:01 · 30m 37s | |
| CSGO-6uAtc-FCM86-rTxHW-dS6rT-MQCmQ | 27/13/6 | 101.0 | 1.70 | 2026-07-03 20:53:44 · 45m 46s | |
| CSGO-pduX5-yoOuW-wMQQE-dLRzy-OfDxH | 15/14/0 | 77.7 | 1.06 | 2026-07-03 20:16:46 · 30m 48s | |
| CSGO-iyQiu-8vOD7-EjHQA-uZZmr-T3kwG | 13/16/4 | 58.8 | 0.84 | 2026-06-29 19:55:30 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.