76561197960331598
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4%Peak single-match outcome anomaly 23.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 22 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 22 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 23 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CzhXX-2MVMu-9QtqG-EUHZa-9ZVaK | 14/14/11 | 81.3 | 1.22 | 2026-07-05 14:31:55 · 41m 27s | |
| CSGO-CEQYA-9kpoy-Oj9Y7-TdhZS-TvDBM | 18/16/5 | 93.9 | 1.14 | 2026-07-05 12:07:44 · 36m 17s | |
| CSGO-3kOb7-e2jnx-QVVcM-c3nXF-59qBE | 23/22/8 | 96.8 | 1.24 | 2026-07-02 21:39:31 · 48m 59s | |
| CSGO-HCTbv-GFVnS-zyX3W-KjuET-n6iPK | 15/13/8 | 77.8 | 1.23 | 2026-07-02 20:54:50 · 31m 53s | |
| CSGO-X2VUF-q2bQC-yZJGy-GdjRc-D6syM | 12/17/5 | 65.8 | 0.83 | 2026-07-02 20:07:25 · 44m 42s | |
| CSGO-wdi9m-cyMuZ-3vZjo-yPxv7-LzHCF | 11/11/1 | 63.9 | 0.96 | 2026-07-02 19:43:20 · 15m 34s | |
| CSGO-Ppfvb-8ARTy-z5Ja3-U5Coq-BOsKG | 10/8/10 | 97.3 | 1.35 | 2026-07-02 19:13:23 · 25m 11s | |
| CSGO-jPaVU-Pt6LZ-aAO8A-NHQcW-QQksF | 12/8/2 | 75.3 | 1.34 | 2026-07-01 22:00:40 · 27m 5s | |
| CSGO-XeN8A-jtDMn-r4ZKf-9fNAz-V2msF | 15/20/9 | 83.2 | 1.00 | 2026-07-01 20:21:34 · 38m 11s | |
| CSGO-m9FVz-V5SEG-ab9NL-OYGfZ-suGvM | 8/15/5 | 64.2 | 0.71 | 2026-07-01 19:49:51 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.